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View Answer
Multiple Choice
A) Behavior modeling
B) The case study
C) The simulator
D) The business game
E) The ice breaker
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True/False
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True/False
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Multiple Choice
A) Should have a trainer present the correct solution after trainees have provided their solutions.
B) Has a shorter version which is the incident process.
C) Has as its major weakness "providing incomplete information."
D) A & C.
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Multiple Choice
A) Use whole rather than part learning.
B) Do not emphasize more that 7 learning points during any one training module.
C) Use a real model rather than a video for authenticity.
D) A & C.
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True/False
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Multiple Choice
A) Behavior modeling
B) Computer simulation
C) Coaching
D) Tutoring
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True/False
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Multiple Choice
A) Attention
B) Symbolic coding
C) Cognitive organization
D) Symbolic rehearsal
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True/False
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Multiple Choice
A) No type of TNA is needed for coaching.
B) In coaching, the relationship must be more collaborative.
C) Coaching is more of an ongoing process.
D) Both B & C.
E) All of the above.
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Multiple Choice
A) Relay
B) Reverse
C) Overhead
D) Redirected
E) All of the above
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Multiple Choice
A) Cognitive; behavioral
B) Strategic; skill
C) Procedural; strategic
D) KSA; lecture
E) None of the above
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Multiple Choice
A) Intelligence
B) Involvement
C) Commitment
D) Interest
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Multiple Choice
A) They are generally used as a standalone training method.
B) They can take up to several weeks to complete.
C) To be effective games should require trainees to make a minimum of six decisions.
D) Games do not require learning objectives.
E) A & D
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Multiple Choice
A) Simulation.
B) Role-play.
C) Coaching.
D) Behavioral modeling.
E) On the job training.
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Multiple Choice
A) Is specifically designed for skills training.
B) Is specifically designed for presenting procedural knowledge.
C) Is specifically designed for presenting strategic knowledge.
D) Is done only at the start of training.
E) Generally lasts less than 20 minutes.
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Multiple Choice
A) Closedended
B) Reverse
C) Openended
D) Overhead
E) Bad
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Multiple Choice
A) Symbolic rehearsal
B) Attention
C) Behavioral reproduction
D) Skill
Correct Answer
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