A) the definition of the category.
B) a universal set of category members.
C) a defined set of category members.
D) category members that have been encountered in the past.
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A) sensations; facts
B) sensory attributes; function
C) serial nodes; familiar concepts
D) sequential networks; familial resemblance
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A) Musical instrument
B) Guitar
C) Rock guitar
D) Paul McCartney's bass guitar
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A) interfered with by
B) faster than
C) the same as
D) slower than
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A) tree; tree
B) tree; oak
C) oak; tree
D) oak; oak
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A) is not well suited for geometrical objects but works for familiar everyday objects.
B) sets definite criteria called family resemblances that all category members must have.
C) doesn't work well for most natural objects like birds, trees, and plants.
D) was proposed to replace the prototype approach.
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A) primes associated concepts.
B) inhibits unrelated concepts.
C) creates new links between associated concepts.
D) weakens the link between unrelated concepts.
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A) semantic category
B) neuronal limitation
C) multiple-factor
D) sensory-functional
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A) objects in a category have a family resemblance to one another.
B) objects that are not typical stand out and so are more easily remembered.
C) items that are high in prototypicality are judged more rapidly as being in a group.
D) we remember typical objects better than nontypical objects.
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A) Turtles are turtles.
B) A turtle is an animal.
C) A turtle is related to a fish.
D) A turtle is an amphibian.
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A) link.
B) input unit.
C) node.
D) output unit.
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A) graceful degradation
B) error verification
C) spreading activation
D) back propagation
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A) these networks learn by a process that is analogous to the way a child learns about the world by making mistakes and being corrected.
B) learning a new concept does not interfere with remembering a previously learned concept.
C) damage to the system does not completely disrupt its operation.
D) learning can be generalized between similar concepts to facilitate future learning.
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A) connection weights.
B) nodes.
C) hidden units.
D) output units.
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A) family resemblance.
B) prototypicality.
C) graded membership.
D) instance theory.
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A) weighting
B) stacking
C) loading
D) crowding
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A) exemplary
B) prototypical
C) basic
D) subordinate
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A) Hidden units
B) Input units
C) Working units
D) Output units
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